Sizeable Sneeze Both Immense and Scalable

July 15th, 2010

It is an old adage that standing in the way of a gorilla with allergies is like riding a rocket into a tornado. There are a lot of things flying around — some helpful and most not (see: The Wizard of Oz).
For a microorganism like an amoeba, it is ten thousand times worse. Play as an amoeba caught in a gorilla’s sneeze stream.

Box Versus Bear: The Ages Old Struggle

June 10th, 2010

Here is a re-imagining of one of our other games. This game. A spin-off of a game involving bears and catapults? And you do not play as the bear. You play as the box. Box it up. Box style.

Pencil Drawing of a Gorilla Sneezing

June 5th, 2010

A pencil animation of a Gorilla. Sneezing. Not enough to hold your interest? There may be a game upcoming involving this concept. Stay tuned.

Bear Eat Burger Ready for Consumption

June 1st, 2010

Bears are smart. Bears like burgers. Combine these two facts with a suspended box of burgers, and you get a bear building a catapult. It is simple logic. This game shows how this bear-ta-pult may happen in a downloadable game written in C++ with SDL and compiled for Windows PCs.

Pencil Animation of a Bear Eating a Burger

May 27th, 2010

Well, this is not a game. However, it is a bear eating a burger animated on the pages of a notebook. Does it need more explanation? Probably. To get your gustatory bear viewing on, see this post.

Perpetual Quest Not Going to Wait Forever

May 20th, 2010

Perpetual Quest

Defeat Monsters, Collect Money, Buy Legendary Weapon, Defeat Boss, Climb Ladder. Repeat. Forever. The work of the Hero is never done (until they die, or you give up). Play a Hero wearing a Coffee Can for a helmet as you save town after similar town from a terrible boss Monster.

Perpetual Quest is played from a top-down perspective, similar to all 2D Zelda games (except 2). Well, top-down is a relative term. In the original Zelda title, it was top-down as evidenced by the terrain; however, most of the characters were shown from the side. This game is similar. Everyone walks at a 90-degree angle to the plane of the Universe. Theoretically, it could happen if a large enough gravity well existed at the right distance from the planet. If there was a black hole at the edge of the Solar system, you would all be walking above the floor like Curly.

Box Quest: Right Angles of Destiny (Demo)

May 7th, 2010

What else have we been up to? Nothing much. However, here is a game I have been working on recently. It is not quite done yet (you cannot die in game), but the basic systems and gameplay are in place. It is called Box Quest. (Note: The finished game will have different art and a fitting title.)

Box Quest is a top-down, action-adventure game similar to early Zelda titles. You are a Hero box who is perpetually obligated to help other boxes defeat a monster in the North-West part of a map. You start in a town in the South-West of a map and must collect enough money to buy a Legendary Weapon (the only weapon the Level Boss Monster is weak against).

Bioware Module Blowout (Dragon Age & NWN)

May 6th, 2010

Salutatory greeting, Earth-Humans.

This time, for a change, we have four non-Flash items for you. In chronological order, the first three are modules for Neverwinter Nights, the popular and critically acclaimed RPG from Bioware from over a half-decade ago. Strike while the iron was hot, then cooled, and begins to rust is what I always say. Second, there is a module for the more recent Bioware hit Dragon Age: Origins.

Note: You will need both Neverwinter Nights and Dragon Age:Origins to play these modules.

Do Flamingos Dream? Ready to Ask the Deep Questions

January 15th, 2010

Do Flamingos Dream?

Flamingos love to dance. However, they’re not very good at doing so. The same ability that keeps them upright bars them from having adequate coordination. Still, they dream. They dream of the Dance and its call.


Help two Flamingos (simultaneously) balance during their sleep cycle to prevent embarrassment. Subconsciously help them stay upright as long as possible.

Space Monster! Run! Ready to Flee the Danger

January 6th, 2010

Space Monster! Run!



In Space Monster! Run!, you do what the title says. Run… and jump away from a Space Monster. It’s that simple. No further explanation necessary or tendered. What? You want a little more back story to your thirty second game?